![]() (I was designing a UI a long time ago that had full-player models off to the left and right where they performed the actions the actual character was doing. However it would take way too much effort to produce an addon that would do such a thing, at least more than I personally would be willing to spend. ![]() You could do extremely basic playermodel animation based off of spell-casts or special attacks from the combat log, and you could mimic what the WoW engine does, just with a playermodel frame. What gets hard is that animation durations/keys are completely different for each race, (last I messed around with them they were) and the x,y,z coordinates to provide that perspective is completely different for each race, due to different sizes and what-not. They also allow altering the placement of the camera within a playermodel frame through the use of PlayerModel:SetOffset or something like that, where you can provide x,y,z for the player model to be placed relative to the origin. Blizzard fully allows the creation of PlayerModel frames (that's what you see for animated player portraits, though they use PlayerModel:SetCamera(1) to get the off-center look.). And I'm pretty sure this method would be against the EULA and all that.
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